Post by Light Sage Tatsu on Dec 3, 2008 0:50:48 GMT -5
Here is a list of all the Races your character can be.
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Anouki= The Anouki first appeared in Phantom Hourglass on the Isle of Frost. The Anouki's enemy are the Yook and a peace agreement 100 years before the events in Phantom Hourglass gave the Anouki the western side of the isle and the Yook the eastern side.
Dark Tribe=As referenced in Four Swords Adventure, the Dark Tribe was an ancient tribe of invaders that were imprisoned in a mirror after their defeat.
Damp¨¦: "Legends speak of a mirror in which a dark tribe was sealed away long ago."[1]
White Maiden: "Long ago, a dark tribe invaded Hyrule. They were defeated and imprisoned within the mirror. The tribe's mirror prison was then secreted away and hidden in the forest temple to sever its connection to this world."[2]
While there is little canonical information regarding the origin of the Dark Tribe, there are some points of similarity with canonical objects and characters that can lead theorists to their own conclusions.
Deku Scrub=Deku Scrubs (¥Ç¥¯¥Ê¥Ã¥Ä, Dekunattsu) are small creatures that have the ability to spit Deku Nuts at their enemies. They look as if they are made of wood, hinting that they evolved from plants. They played a small role in Ocarina of Time in which they were both enemies and salesmen. If you defeated a salesman type Deku Scrub, known as a Business Scrub, they would try to sell you an item that was always overpriced.
Majora's Mask explored a different side of this species, as there was a functioning society composed entirely of Deku Scrubs. They were situated in the swamp of Termina and had a monarchy. Their royal family was composed of a King and a Princess, which were served by guards, yes-men, and a butler whose son had mysteriously disappeared prior to the game. Skull Kid also turned Link to a Deku Scrub. When Link was healed, he received the Deku Mask.
Four Swords Adventures featured a group of friendly Hyrulean Deku Scrubs. These Deku Scrubs served Ganon because he promised to increase the size of the woods. This would allow the Deku Scrubs to travel/live all over Hyrule because they need shadow. As such, they thought of Ganon as a good-guy and did not attack Link.
Dragons= Powerful lizard like creatures, almost are extinct.
Fairy=Fairies are a race of creatures that have appeared in every The Legend of Zelda game to date. Most fairies are small creatures with healing powers, and they usually fly by means of delicate, insect-like wings. Their appearances vary from game to game: in some games, such as Ocarina of Time, they resemble small orbs of light with four wings, while in others they take the form of tiny winged human females.
Fairies usually have one of two roles in Zelda games. First, using their healing powers, they can restore some of Link's health when he is wounded. These fairies can usually be caught in Empty Bottles for later use. If Link falls in battle while carrying such a bottled fairy it will come out automatically to aid you. These fairies usually stay in Fairy Fountains and wait for weary travellers, although they can also sometimes be found throughout the game world. In some games, such as Link's Awakening, Anti-Fairies and Sparks can be turned into fairies by using the boomerang.
The second role held by Zelda fairies is that of a travelling companion. In several games, beginning with Ocarina of Time, Link has been accompanied on his travels by fairy companions. Although in many cases they are used to facilitate gameplay (allowing targeting, for example), they also provide invaluable advice on what to do next or how to defeat certain enemies. In Ocarina of Time, every Kokiri is partnered with such a guardian fairy. The fact that Link is the only Kokiri without a fairy (before Navi is assigned as his partner by the Great Deku Tree) is a major plot point and foreshadows the revelation that he is actually a Hylian child.
Great Faries=Some games also feature beings called Great Fairies. Great Fairies are much larger than regular fairies, being the size of a full grown Hylian (or even larger), and they almost invariably resemble the winged women form of fairies (the only exception to this rule is the case of the Great Fairies in Ocarina of Time and Majora's Mask, who resemble beautiful women and can fly, but have no visible wings).
Great Fairies reside is specialized Fairy Fountains known as Great Fairy Fountains. They also help Link, often by providing him with special power-ups or increased carrying capacity. The precise connection between fairies and Great Fairies is not clear, although in Majora's Mask, the Great Fairies can be resurrected by reuniting certain stray fairies from throughout Termina. These stray fairies are dissimilar to the other fairies from the same game, such as Tatl and Tael. The unusual pink fairies from The Legend of Zelda: Oracle of Ages seem to be based on these stray fairies.
Fishmen=Fishmen are wise and witty creatures that can be found all across the Great Sea. They know much about the sea and will give Link many tips and words of knowledge about everything. They are also great cartographers and will fill in portions of the Sea Chart for Link in exchange for a small dinner.
Strangely, one of these fishmen associated regularly with a woman named Gillian who worked at the Cafe on Windfall Island.
The origins of the Fishmen remain a mystery; did they evolve from some other life form? Some believe they are descendants of Deku Scrubs, or that they are an offshoot of the Zora race, but this is merely speculation. Interestingly, the first time Link feeds All-Purpose Bait to a Fishman, he asserts to the King of Red Lions that his "debt is repaid". This may indicate that the Fishmen are in fact the remnants of one of the tribes of Hyrule, possibly having been magically altered into their current form as some kind of punishment.
Garo Robe=The Garo (¥¬¥í) are a race of people long dead that lived in an unknown country outside of Termina, possibly Subrosia (due to the resemblance between Subrosians and Garo Ninjas). In life, the Garo were long time enemies of the Ikana, and the Stalfos (whom are also undead), and in the afterlife, their rivalry continues, as Garo Ninjas clashed even after becoming extinct. The warriors of the Garo, Garo Ninjas, are swift assailants, and even to this day spy on the deserted Ikana Castle, not realizing that they are dead.
To speak to a Garo, one must wear the Garo Mask. However, the Garo Ninja will attack the impostor. Defeat of a Ninja is rewarded with a bit of information before the Ninja disappears.
Garo also have the power to see the player while wearing the stone mask.
The leader of the Garo is the Garo Master, who Link defeats in the Stone Tower Temple.
Gerudo=The Gerudo are a race of humans introduced in Ocarina of Time. They are named after Gerudo Desert, which was their home in said game. Typical Gerudo traits are round ears, a prominent nose, tanned skin and red hair. The race has an Arabic theme and seems to be based on the Amazons, a "real world" tribe of warrior women. The race consists of almost solely women, with a male being born only once every hundred years.[1][1] It should be noted that this is only stated and the exact nature of this phenomenon is never explained, leaving many questions unanswered. In order to reproduce, the Gerudo take boyfriends from other human races.[1]
The Gerudo are a warrior race and have been shown to use weapons such as naginata, dual scimitar swords and bow and arrows.[1] In Ocarina of Time, they are capable equestrians,[1][1] while they prefer the use of boats in Majora's Mask, due to their role as pirates. Some members of the tribe possess magical skills, but these individuals are rare.
The Gerudo as a tribe have only appeared in three games, but since the main villain of the series, Ganondorf, is a Gerudo, it is possible to say they appeared in nearly every game. Twinrova also made an appearance outside the context of a Gerudo tribe in the Oracle games.
Goron=The Gorons are a race inhabiting Hyrule, Termina and several other countries. They generally live in or under mountains. Their build makes them capable of rolling down mountains like rocks. Gorons are capable of immense strength and power, and can walk through lava and withstand extreme amounts of heat. Gorons are also extremely endurable, as well as being able to roll into balls that help them get around. Beside their rock-like appearance, another notable feature is that their diet consists strictly of rocks. Some Gorons are known to be skilled smiths, notably Medigoron and Biggoron, of which the latter is responsible for creating the Giant's Knife. They are also known for harvesting bombs from Bomb Flowers. Bombs are sometimes called the Goron's Special Crop. Gorons can also become extremely large like the previously mentioned Biggoron, towering above all other races. Often, though a friendly race, Gorons are slow to trust outsiders unless they can somehow win the trust of a Goron elder by performing a feat of strength, skill or intelligence.
Human=Human is the fanon name given to the human-like race that does not display the characteristics of the Hylians/Sheikahs (long ears) or the Gerudo (big nose) and in general seems to be identitical to real world-humans. They sometimes live together with Hylians in villages or towns, probably due to the many physical similarities the two races share.
The word "human" in the context of the The Legend of Zelda series has two meanings. The first one is as a collective name for all human-like races. Only with that meaning have the games used the word "human". To distinguish it from the second meaning, that of the officially nameless human-like race, "Humans" (with a capital) is sometimes used to refer to the specific race, while "humans" (without a capital) is used to refer to all human-like races.
Humans, according to the artwork, first appeared in The Legend of Zelda. From there on, it becomes foggy in which games Humans did appear and in which ones they didn't. Reasons for this are the similarities with Hylians, the lack of artwork clearly displaying Humans and, until The Wind Waker/Four Swords Adventures, the "troubled" graphics. They did appear in Link's Awakening and were heavily featured in the Oracle games.
Hylian=The Hylians are a human-like race in the fictional country of Hyrule. Their appearance differs from that of humans in that they have pointed ears, like elves. The best-known Hylians are the legendary hero, Link, and Princess Zelda.
Hylians were the first race to establish organized civilization in ancient Hyrule, though in Twilight Princess, the Oocca are said to have aided them. Unlike several other races in the series, Hylians tend to live in highly populated cities.
The term "Hylian" generally refers to a member of the Hylian race, as opposed to "Hyrulean", which refers to any inhabitant of Hyrule. According to the A Link to the Past instruction manual, Hylians were born with magic-infused blood, endowing them with psychic powers and skill in wizardry. It is also believed that the Hylians' pointed ears allow them to hear the messages of the gods. Some people refer to them as elves.
Kokiri=The Kokiri tribe are a group of children-like beings that live under the leadership of Mido[1] and the protection of the Great Deku Tree in the hidden Kokiri Forest, deep within the Lost Woods of Hyrule.[1] The Kokiri dress in Kokiri Tunics, and have guardian fairies which look over them and seem to be a gift from the Great Deku Tree to the Kokiri. Link's mother brought Link to the Great Deku Tree when he was a baby, and asked it to care for him. After Link's mother passed away, the Great Deku Tree decided to raise the Hylian baby as a Kokiri.
The Kokiri were created by the Great Deku Tree and therefore, their homes are built not too far from him.[1] It was said that the Kokiri die if they leave the forest.[1] However, at the end of Ocarina of Time, the Kokiri are seen in Lon Lon Ranch along with other characters to celebrate Ganondorf's defeat. Because of this, it is theorized that the story is of metaphorical nature. If a Kokiri leaves the forest, they do not die immediately, but might be killed without the protection of the Great Deku Tree, and therefore eventually die if they do not return.
The Kokiri appear predominantly in Ocarina of Time, and return in The Wind Waker as the Koroks. While the Kokiri have bodies resembling Hylian children, the Koroks have wooden bodies and are roughly 1/3rd of the Kokiri's height.
Korok=The Korok race is a race of wooden people with the ability to fly. The Koroks are known as 'The Children of the Forest' and are watched over by the Great Deku Tree, who resides in Forest Haven. The Koroks are said to have once been the race of humanoid children-looking creatures called Kokiri, but by the time they meet a young Link upon the Great Sea, they have taken on wooden bodies. The Koroks became these creatures when they gave up their human selves for the ability to fly, with the help of an item called a Deku Leaf.
Once a year, a select group of Koroks go out into the world to plant trees. This is done so that one day, the sea will retreat, and the Old Hyrule will be restored. This is preceded by a large ceremony, with music provided by a Korok named Makar. He remains in Forest Haven to practice this music for the entire year on his violin to prepare for the show. Meanwhile, another Korok named Hollo studies potion-making in an area of Forest Haven.
Minish=The Minish (or known as Picori by the rest of Hyrule) are a small race of people no bigger than Link's thumb nail. A long time ago, the Minish gave the Hero of Men a sword of unparalleled power; the Picori Blade. They also left behind the Light Force for the Royal Family. Their help is celebrated annually in Hyrule through the Picori Festival. Every one hundred years, the doorway between their world and the world of men appears in the courtyard of Hyrule Castle. That doorway is also the entrance to the Elemental Sanctuary. They have only appeared in The Minish Cap. Vaati was once a Minish too.
Minish sketches.Quote from The Legend of Zelda: The Minish Cap Forest Minish figurine:
"Not visible to the eyes of adults, they delight in making humans happy by hiding helpful items and Rupees under grass and rocks all over the world." (This may explain why, throughout the Zelda series, items can be found by slashing grass and throwing rocks.)
Quote from The Legend of Zelda: The Minish Cap Mountain Minish figurine:
"These seven students followed Melari from Minish Village to Mount Crenel. Their song is actually a sign that they are full-fledged Mountain Minish now."
Monkey=Monkeys are recurring bit part players in Zelda games. They are often mischievious and skittish, but come through in a pinch. They typically resemble chimpanzees, macaques or other small "new world" monkeys. Most are not enemies, but either help or are helped by Link.
Oocca=The Oocca are an ancient race of people, Ooccoo being one, that are rumored to have created the Hylians. Shad states later in the game that they are the ancestors of the Hylians. They live in the City in the Sky. They resemble a bald chicken and can be used to float similarly to Cuccos. When they are picked up, they make high pitched, fast nonsense noises. The sound they make when merely walking seems a remixed version of the sound the Miniblins make in The Wind Waker. The Oocca are rumored to be somehow associated with the royal family and possibly be closer to the gods than the Hylians and Sheikah.
Despite the fact that they squawk when picked up, according to Midna they do not mind and in fact are trying to help Link even if it means being picked up like a toy.
Ordonians= They are like a mixed. Hylians and humans.
Rito=The Rito are the race of anthropomorphic birds that inhabit Dragon Roost Island, the volcanic island located in the Great Sea in The Wind Waker. They have yet to make an appearance in another game. The Rito serve the role of mailmen, as they, because of their ability to fly, are most suited for that job. A big part of their island is used as Post Office.
The Rito are said to not always have been creatures of the sky. The Grappling Hook is a remnant of those days[1]. The Rito (still) aren't arboreal by birth. They need to get their wings from the Sky Spirit, Valoo, by visiting him and receiving a scale from him. this also seems to serve as a sort of coming of age-ritual[1][1].
The name Rito seems to be a play on the Japanese word "tori" which means "bird" (indeed, it could just be a reversal of the characters to and ri). They also might be inspired by the Watarara, a much more birdlike race that appeared in the manga of Ocarina of Time.
Sheikah=The Sheikah, or Shadow Folk, are a secretive, magical race devoted to the Great Goddesses. They swore loyalty to the Royal Family of Hyrule, perhaps due to their religious convictions, as the Princess of Hyrule oftentimes functions as a sort of "priestess" of the Goddesses. Most of the Sheikah died off in the Unification War before the events of Ocarina of Time.
The Sheikah are recognized by their distinctive red eyes, and the Sheikah emblem they usually wear. The only verified Sheikah also had pure white hair.
The Sheikah emblem is a single eye with a tear drop. The Ocarina of Time manga, which is not canon, states that the emblem used to be a single eye until the Sheikah tribe was betrayed, and the tear was added.
Subrosian=Subrosians are the native inhabitants of the lava world of Subrosia. Not much is known about them. They always wear cloaks so no one (other than themselves) knows what lurks underneath the robe.
Subrosians seem to be fond of heat, as their world is rather volcanic in nature, and some can be seen enjoying hot lava baths . They also appear to like dancing as evidenced from their Dance Hall. Since they are cut off of from the rest of the world they do not use Rupees as currency. Instead of Rupees they use Ore Chunks to pay for items. Visitors to the subterranean land will have to use them as well, but anyone equipped with a decent shovel can dig up enough ore in Subrosia to get by.
Subrosians also appear in Freshly-Picked Tingle's Rosy Rupeeland, where they run "Subrosian Saloons" all over the many islands. The saloons are where Tingle's various Bodyguards can be found to take with him into dungeons. These Subrosians happily accept rupees as currency, and make no mention of ore chunks at all. One sidequest involves a Subrosian who has lost its robe, and is using a barrel as clothing instead until Tingle can find a new Robe. Interestingly enough, in the European translation of the game, they refer to themselves as "Salona" and make no mention of being Subrosians other then the similar appearance. They also refer to their "Saloons" as "Bodyguard Salons"
An interesting tidbit about Subrosia, when you break it down it becomes Sub rosa or "underneath the rose" in Latin. In ancient times a rose over a doorway signified that a secret meeting was taking place. The name Subrosia literally means "secret place" and Subrosian "secretive person".
The wind tribe=The Wind Tribe is a group of people who originally lived in the Fortress of Winds. They have now moved to the Cloud Tops. They were the favorite people of Gustaf[citation needed], an ancient king of Hyrule, and the builders of the Palace of Winds.
Early on in Link's adventure, he can do a Kinstone Fusion to reach the Cloud Tops via a magic portal in south Hyrule Field. Once there, you see an old man, named Gregal, with a ghost swirling around him. Suck the ghost up with the Gust Jar, and he will be better. When you return later in the game, Gregal will give you Light Arrows. If you fail to save Gregal before journeying to Cloud Tops via Veil Falls, Gregal will have died and obtaining the Light Arrows will be impossible.
Tokay=Tokays are short, green reptilian creatures. They have angular heads, gangly limbs, and are catlike. The clawed, orange-crested creatures are very strong swimmers. Tokays live in the caves of Crescent Island, a large isle off the coast of Oracle of Ages' Labrynna. In Oracle of Ages, a group of Tokay find Link's items washed up on their island and he must get them back using the a barter economy the Tokay have established.
Unlike the buy-and-sell method of shopping, the Tokay have set up a barter economy; although they still do sell in the conventional sense, the price is not rupees, but items, such as Mystery Seeds or Scent Seeds. In the event that the prospective buyer cannot afford these items, a compromise can sometimes be met, where the buyer will exchange one of their items for the seller's. However, the buyer cannot get anything new from the seller after this, and must trade back the item they took for their old item before getting anything new. However, if the item in question was lost, then depending on the Tokay, the original owner may get it back for free. Not always, but.
Besides having set up this fairly elaborate economy, the Tokay are fairly simple, almost to the point of being stupid. Some Tokay have indicated they have think three is a huge number.
Twili=The Twili are a race of beings who inhabit the Twilight Realm. Most of the inhabitants are turned into "monsters" under Zant's evil rule. Unlike the other Twili as shown in the game, Midna and Zant are the only Twili who retain their true appearance. All other Twili that are briefly seen in Twilight Princess were quite different in appearance. It is possible that Zant's curse on the Twili had not been completely lifted at the time Link met them. This is a topic that has been debated among fans ever since; though the Twili look different compared to Midna and Zant, Midna mentioned herself that the Twili had been changed back to their original form.
A theory has been created the the dark patches on the Twili's body are not pigmentation as they appear to be, but what the Twili wear for clothes: shadows. Because fabric would probably be scarce in the Twilight Realm, Midna and Zant, being royalty, are the only Twili shown to wear fabric. Midna wears a simple cape and skirt while the rest of her body is covered in dark patches; Zant due to his vain nature wears a complete outfit covering up his entire body. All other Twili wear no fabric and have dark patches of skin in the shape a Toga with a hood.
Watarara=The Watarara are a race like the Rito, bird people. One difference is that the Watarara are from the The Legend of Zelda: Ocarina of Time manga instead of The Legend of Zelda: The Wind Waker. The Watararas come to Hyrule only once a year due to the migrations. When a Watarara becomes an adult they are to grow wings from their arms, giving the ability to fly. If they are not yet an adult, they ride on their mothers back until so. The Watarara do not have a king or queen, but have a Tribal Leader named Elrora. The heir to this throne is her son, Lord Rouru and his attendant is Guufo. They fly to new lands on the eve of the seasonal winds-a sort of ceremony for them.
Yeti=The Yeti are a race that first appeared in Twilight Princess and are based off of the mythical animal of the same name. They closely resemble the Yook who later appeared in Phantom Hourglass.
Yeti are covered in white fur except on their faces, hands and feet, which are a bluish gray color on males and brown on females. Male Yeti are about twice the height of an average human and have a large, beaver-like tail. The males are very strong and can easily floor a Hyrulean. The only known female Yeti, named Yeta, is much closer to average Hyruleans in size but this could possibly be because she is rather young, implied by Midna referring to her as a girl as opposed to a woman. She has no tail or visible arms and her body is droopy, similar in appearance to a sweater, however Yeta could merely be wrapped in a blanket, as she is ill when Link first encounters her.
Yeti are fluent in Hylian, although some may speak with a broken Hylian dialect. They are generally kindhearted and generous. Yeto and Yeta claim to enjoy snowboarding down Snowpeak Mountain.
Yook=The Yook are a hairy, club-wielding species that first appeared in Phantom Hourglass on the Isle of Frost. They seem to be based on the Yeti, something they share with the Zelda Universe Yeti found in Twilight Princess. They had bitter struggles with their enemies, the Anouki, but formed a peace agreement 100 years before the events in Phantom Hourglass. Now the Anouki inhabit the western side of the island while the Yook live in the Great Ice Field on the eastern side of the island. They will attack anyone they consider a threat, but display the fatal flaw of sucking in large breaths of air. This allows one to throw a bomb in their mouth which will temporarily stun them and make them vulnerable to attack. Some Yook have white hair, but others have black hair. White ones will defend more and attempt to inhale more often, but black ones swing with their club more and are generally better fighters.
Zora=Sea Zoras are a race of hospitable ocean-dwelling creatures who, since their first appearance in Ocarina of Time, have become common in the 3D Zelda games. Sea Zoras are normally found near or in large bodies of water. Their skin color lies in the white-blue-gray area, although brown/red also is a possible, though seemingly rarer variant. Most individuals (but not all) have fins attached to their arms and a tail at the back of their head (making their head alone look like a fish). The females have breasts, even though the species was shown to lay eggs in Majora's Mask[1], though this could simply be a design tool to help distinguish between the genders.
More commonly, the Sea Zora are simply called Zora. This name was taken from an older aquatic race, the River Zora, who also are more commonly called Zora. In fact, the name Zora was the original name of both races. Because the two races each have their own domain within the series (the River Zora almost solely appear in the 2D games, while the Sea Zora almost solely appear in the 3D games), there was no need to distinguish between the two races by name for a long time. Oracle of Ages is the first and only game to feature both species and as such introduced the races' more specific names[1].
Zuna=The Zuna tribe is a race of Hyrule first introduced in Four Swords Adventures. The Zunas are a reserved and friendly race who are actually descendants of those who built the Desert of Doubt Pyramid. This fact appears to imbed itself in the Zuna culture, as legends of the Pyramid are taught from childhood. The Zunas' distinct feature is their vibrant green skin, and pale green faces. Their garb is reminiscent of Middle Eastern or Indian culture, featuring Turbans and flowing robes. The Zuna reside in huts topped in giant flowers, which suggests their affiliation to the plant life of the Desert in which they live. Beyond that, little else is known of the Zuna Tribe.
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Anouki= The Anouki first appeared in Phantom Hourglass on the Isle of Frost. The Anouki's enemy are the Yook and a peace agreement 100 years before the events in Phantom Hourglass gave the Anouki the western side of the isle and the Yook the eastern side.
Dark Tribe=As referenced in Four Swords Adventure, the Dark Tribe was an ancient tribe of invaders that were imprisoned in a mirror after their defeat.
Damp¨¦: "Legends speak of a mirror in which a dark tribe was sealed away long ago."[1]
White Maiden: "Long ago, a dark tribe invaded Hyrule. They were defeated and imprisoned within the mirror. The tribe's mirror prison was then secreted away and hidden in the forest temple to sever its connection to this world."[2]
While there is little canonical information regarding the origin of the Dark Tribe, there are some points of similarity with canonical objects and characters that can lead theorists to their own conclusions.
Deku Scrub=Deku Scrubs (¥Ç¥¯¥Ê¥Ã¥Ä, Dekunattsu) are small creatures that have the ability to spit Deku Nuts at their enemies. They look as if they are made of wood, hinting that they evolved from plants. They played a small role in Ocarina of Time in which they were both enemies and salesmen. If you defeated a salesman type Deku Scrub, known as a Business Scrub, they would try to sell you an item that was always overpriced.
Majora's Mask explored a different side of this species, as there was a functioning society composed entirely of Deku Scrubs. They were situated in the swamp of Termina and had a monarchy. Their royal family was composed of a King and a Princess, which were served by guards, yes-men, and a butler whose son had mysteriously disappeared prior to the game. Skull Kid also turned Link to a Deku Scrub. When Link was healed, he received the Deku Mask.
Four Swords Adventures featured a group of friendly Hyrulean Deku Scrubs. These Deku Scrubs served Ganon because he promised to increase the size of the woods. This would allow the Deku Scrubs to travel/live all over Hyrule because they need shadow. As such, they thought of Ganon as a good-guy and did not attack Link.
Dragons= Powerful lizard like creatures, almost are extinct.
Fairy=Fairies are a race of creatures that have appeared in every The Legend of Zelda game to date. Most fairies are small creatures with healing powers, and they usually fly by means of delicate, insect-like wings. Their appearances vary from game to game: in some games, such as Ocarina of Time, they resemble small orbs of light with four wings, while in others they take the form of tiny winged human females.
Fairies usually have one of two roles in Zelda games. First, using their healing powers, they can restore some of Link's health when he is wounded. These fairies can usually be caught in Empty Bottles for later use. If Link falls in battle while carrying such a bottled fairy it will come out automatically to aid you. These fairies usually stay in Fairy Fountains and wait for weary travellers, although they can also sometimes be found throughout the game world. In some games, such as Link's Awakening, Anti-Fairies and Sparks can be turned into fairies by using the boomerang.
The second role held by Zelda fairies is that of a travelling companion. In several games, beginning with Ocarina of Time, Link has been accompanied on his travels by fairy companions. Although in many cases they are used to facilitate gameplay (allowing targeting, for example), they also provide invaluable advice on what to do next or how to defeat certain enemies. In Ocarina of Time, every Kokiri is partnered with such a guardian fairy. The fact that Link is the only Kokiri without a fairy (before Navi is assigned as his partner by the Great Deku Tree) is a major plot point and foreshadows the revelation that he is actually a Hylian child.
Great Faries=Some games also feature beings called Great Fairies. Great Fairies are much larger than regular fairies, being the size of a full grown Hylian (or even larger), and they almost invariably resemble the winged women form of fairies (the only exception to this rule is the case of the Great Fairies in Ocarina of Time and Majora's Mask, who resemble beautiful women and can fly, but have no visible wings).
Great Fairies reside is specialized Fairy Fountains known as Great Fairy Fountains. They also help Link, often by providing him with special power-ups or increased carrying capacity. The precise connection between fairies and Great Fairies is not clear, although in Majora's Mask, the Great Fairies can be resurrected by reuniting certain stray fairies from throughout Termina. These stray fairies are dissimilar to the other fairies from the same game, such as Tatl and Tael. The unusual pink fairies from The Legend of Zelda: Oracle of Ages seem to be based on these stray fairies.
Fishmen=Fishmen are wise and witty creatures that can be found all across the Great Sea. They know much about the sea and will give Link many tips and words of knowledge about everything. They are also great cartographers and will fill in portions of the Sea Chart for Link in exchange for a small dinner.
Strangely, one of these fishmen associated regularly with a woman named Gillian who worked at the Cafe on Windfall Island.
The origins of the Fishmen remain a mystery; did they evolve from some other life form? Some believe they are descendants of Deku Scrubs, or that they are an offshoot of the Zora race, but this is merely speculation. Interestingly, the first time Link feeds All-Purpose Bait to a Fishman, he asserts to the King of Red Lions that his "debt is repaid". This may indicate that the Fishmen are in fact the remnants of one of the tribes of Hyrule, possibly having been magically altered into their current form as some kind of punishment.
Garo Robe=The Garo (¥¬¥í) are a race of people long dead that lived in an unknown country outside of Termina, possibly Subrosia (due to the resemblance between Subrosians and Garo Ninjas). In life, the Garo were long time enemies of the Ikana, and the Stalfos (whom are also undead), and in the afterlife, their rivalry continues, as Garo Ninjas clashed even after becoming extinct. The warriors of the Garo, Garo Ninjas, are swift assailants, and even to this day spy on the deserted Ikana Castle, not realizing that they are dead.
To speak to a Garo, one must wear the Garo Mask. However, the Garo Ninja will attack the impostor. Defeat of a Ninja is rewarded with a bit of information before the Ninja disappears.
Garo also have the power to see the player while wearing the stone mask.
The leader of the Garo is the Garo Master, who Link defeats in the Stone Tower Temple.
Gerudo=The Gerudo are a race of humans introduced in Ocarina of Time. They are named after Gerudo Desert, which was their home in said game. Typical Gerudo traits are round ears, a prominent nose, tanned skin and red hair. The race has an Arabic theme and seems to be based on the Amazons, a "real world" tribe of warrior women. The race consists of almost solely women, with a male being born only once every hundred years.[1][1] It should be noted that this is only stated and the exact nature of this phenomenon is never explained, leaving many questions unanswered. In order to reproduce, the Gerudo take boyfriends from other human races.[1]
The Gerudo are a warrior race and have been shown to use weapons such as naginata, dual scimitar swords and bow and arrows.[1] In Ocarina of Time, they are capable equestrians,[1][1] while they prefer the use of boats in Majora's Mask, due to their role as pirates. Some members of the tribe possess magical skills, but these individuals are rare.
The Gerudo as a tribe have only appeared in three games, but since the main villain of the series, Ganondorf, is a Gerudo, it is possible to say they appeared in nearly every game. Twinrova also made an appearance outside the context of a Gerudo tribe in the Oracle games.
Goron=The Gorons are a race inhabiting Hyrule, Termina and several other countries. They generally live in or under mountains. Their build makes them capable of rolling down mountains like rocks. Gorons are capable of immense strength and power, and can walk through lava and withstand extreme amounts of heat. Gorons are also extremely endurable, as well as being able to roll into balls that help them get around. Beside their rock-like appearance, another notable feature is that their diet consists strictly of rocks. Some Gorons are known to be skilled smiths, notably Medigoron and Biggoron, of which the latter is responsible for creating the Giant's Knife. They are also known for harvesting bombs from Bomb Flowers. Bombs are sometimes called the Goron's Special Crop. Gorons can also become extremely large like the previously mentioned Biggoron, towering above all other races. Often, though a friendly race, Gorons are slow to trust outsiders unless they can somehow win the trust of a Goron elder by performing a feat of strength, skill or intelligence.
Human=Human is the fanon name given to the human-like race that does not display the characteristics of the Hylians/Sheikahs (long ears) or the Gerudo (big nose) and in general seems to be identitical to real world-humans. They sometimes live together with Hylians in villages or towns, probably due to the many physical similarities the two races share.
The word "human" in the context of the The Legend of Zelda series has two meanings. The first one is as a collective name for all human-like races. Only with that meaning have the games used the word "human". To distinguish it from the second meaning, that of the officially nameless human-like race, "Humans" (with a capital) is sometimes used to refer to the specific race, while "humans" (without a capital) is used to refer to all human-like races.
Humans, according to the artwork, first appeared in The Legend of Zelda. From there on, it becomes foggy in which games Humans did appear and in which ones they didn't. Reasons for this are the similarities with Hylians, the lack of artwork clearly displaying Humans and, until The Wind Waker/Four Swords Adventures, the "troubled" graphics. They did appear in Link's Awakening and were heavily featured in the Oracle games.
Hylian=The Hylians are a human-like race in the fictional country of Hyrule. Their appearance differs from that of humans in that they have pointed ears, like elves. The best-known Hylians are the legendary hero, Link, and Princess Zelda.
Hylians were the first race to establish organized civilization in ancient Hyrule, though in Twilight Princess, the Oocca are said to have aided them. Unlike several other races in the series, Hylians tend to live in highly populated cities.
The term "Hylian" generally refers to a member of the Hylian race, as opposed to "Hyrulean", which refers to any inhabitant of Hyrule. According to the A Link to the Past instruction manual, Hylians were born with magic-infused blood, endowing them with psychic powers and skill in wizardry. It is also believed that the Hylians' pointed ears allow them to hear the messages of the gods. Some people refer to them as elves.
Kokiri=The Kokiri tribe are a group of children-like beings that live under the leadership of Mido[1] and the protection of the Great Deku Tree in the hidden Kokiri Forest, deep within the Lost Woods of Hyrule.[1] The Kokiri dress in Kokiri Tunics, and have guardian fairies which look over them and seem to be a gift from the Great Deku Tree to the Kokiri. Link's mother brought Link to the Great Deku Tree when he was a baby, and asked it to care for him. After Link's mother passed away, the Great Deku Tree decided to raise the Hylian baby as a Kokiri.
The Kokiri were created by the Great Deku Tree and therefore, their homes are built not too far from him.[1] It was said that the Kokiri die if they leave the forest.[1] However, at the end of Ocarina of Time, the Kokiri are seen in Lon Lon Ranch along with other characters to celebrate Ganondorf's defeat. Because of this, it is theorized that the story is of metaphorical nature. If a Kokiri leaves the forest, they do not die immediately, but might be killed without the protection of the Great Deku Tree, and therefore eventually die if they do not return.
The Kokiri appear predominantly in Ocarina of Time, and return in The Wind Waker as the Koroks. While the Kokiri have bodies resembling Hylian children, the Koroks have wooden bodies and are roughly 1/3rd of the Kokiri's height.
Korok=The Korok race is a race of wooden people with the ability to fly. The Koroks are known as 'The Children of the Forest' and are watched over by the Great Deku Tree, who resides in Forest Haven. The Koroks are said to have once been the race of humanoid children-looking creatures called Kokiri, but by the time they meet a young Link upon the Great Sea, they have taken on wooden bodies. The Koroks became these creatures when they gave up their human selves for the ability to fly, with the help of an item called a Deku Leaf.
Once a year, a select group of Koroks go out into the world to plant trees. This is done so that one day, the sea will retreat, and the Old Hyrule will be restored. This is preceded by a large ceremony, with music provided by a Korok named Makar. He remains in Forest Haven to practice this music for the entire year on his violin to prepare for the show. Meanwhile, another Korok named Hollo studies potion-making in an area of Forest Haven.
Minish=The Minish (or known as Picori by the rest of Hyrule) are a small race of people no bigger than Link's thumb nail. A long time ago, the Minish gave the Hero of Men a sword of unparalleled power; the Picori Blade. They also left behind the Light Force for the Royal Family. Their help is celebrated annually in Hyrule through the Picori Festival. Every one hundred years, the doorway between their world and the world of men appears in the courtyard of Hyrule Castle. That doorway is also the entrance to the Elemental Sanctuary. They have only appeared in The Minish Cap. Vaati was once a Minish too.
Minish sketches.Quote from The Legend of Zelda: The Minish Cap Forest Minish figurine:
"Not visible to the eyes of adults, they delight in making humans happy by hiding helpful items and Rupees under grass and rocks all over the world." (This may explain why, throughout the Zelda series, items can be found by slashing grass and throwing rocks.)
Quote from The Legend of Zelda: The Minish Cap Mountain Minish figurine:
"These seven students followed Melari from Minish Village to Mount Crenel. Their song is actually a sign that they are full-fledged Mountain Minish now."
Monkey=Monkeys are recurring bit part players in Zelda games. They are often mischievious and skittish, but come through in a pinch. They typically resemble chimpanzees, macaques or other small "new world" monkeys. Most are not enemies, but either help or are helped by Link.
Oocca=The Oocca are an ancient race of people, Ooccoo being one, that are rumored to have created the Hylians. Shad states later in the game that they are the ancestors of the Hylians. They live in the City in the Sky. They resemble a bald chicken and can be used to float similarly to Cuccos. When they are picked up, they make high pitched, fast nonsense noises. The sound they make when merely walking seems a remixed version of the sound the Miniblins make in The Wind Waker. The Oocca are rumored to be somehow associated with the royal family and possibly be closer to the gods than the Hylians and Sheikah.
Despite the fact that they squawk when picked up, according to Midna they do not mind and in fact are trying to help Link even if it means being picked up like a toy.
Ordonians= They are like a mixed. Hylians and humans.
Rito=The Rito are the race of anthropomorphic birds that inhabit Dragon Roost Island, the volcanic island located in the Great Sea in The Wind Waker. They have yet to make an appearance in another game. The Rito serve the role of mailmen, as they, because of their ability to fly, are most suited for that job. A big part of their island is used as Post Office.
The Rito are said to not always have been creatures of the sky. The Grappling Hook is a remnant of those days[1]. The Rito (still) aren't arboreal by birth. They need to get their wings from the Sky Spirit, Valoo, by visiting him and receiving a scale from him. this also seems to serve as a sort of coming of age-ritual[1][1].
The name Rito seems to be a play on the Japanese word "tori" which means "bird" (indeed, it could just be a reversal of the characters to and ri). They also might be inspired by the Watarara, a much more birdlike race that appeared in the manga of Ocarina of Time.
Sheikah=The Sheikah, or Shadow Folk, are a secretive, magical race devoted to the Great Goddesses. They swore loyalty to the Royal Family of Hyrule, perhaps due to their religious convictions, as the Princess of Hyrule oftentimes functions as a sort of "priestess" of the Goddesses. Most of the Sheikah died off in the Unification War before the events of Ocarina of Time.
The Sheikah are recognized by their distinctive red eyes, and the Sheikah emblem they usually wear. The only verified Sheikah also had pure white hair.
The Sheikah emblem is a single eye with a tear drop. The Ocarina of Time manga, which is not canon, states that the emblem used to be a single eye until the Sheikah tribe was betrayed, and the tear was added.
Subrosian=Subrosians are the native inhabitants of the lava world of Subrosia. Not much is known about them. They always wear cloaks so no one (other than themselves) knows what lurks underneath the robe.
Subrosians seem to be fond of heat, as their world is rather volcanic in nature, and some can be seen enjoying hot lava baths . They also appear to like dancing as evidenced from their Dance Hall. Since they are cut off of from the rest of the world they do not use Rupees as currency. Instead of Rupees they use Ore Chunks to pay for items. Visitors to the subterranean land will have to use them as well, but anyone equipped with a decent shovel can dig up enough ore in Subrosia to get by.
Subrosians also appear in Freshly-Picked Tingle's Rosy Rupeeland, where they run "Subrosian Saloons" all over the many islands. The saloons are where Tingle's various Bodyguards can be found to take with him into dungeons. These Subrosians happily accept rupees as currency, and make no mention of ore chunks at all. One sidequest involves a Subrosian who has lost its robe, and is using a barrel as clothing instead until Tingle can find a new Robe. Interestingly enough, in the European translation of the game, they refer to themselves as "Salona" and make no mention of being Subrosians other then the similar appearance. They also refer to their "Saloons" as "Bodyguard Salons"
An interesting tidbit about Subrosia, when you break it down it becomes Sub rosa or "underneath the rose" in Latin. In ancient times a rose over a doorway signified that a secret meeting was taking place. The name Subrosia literally means "secret place" and Subrosian "secretive person".
The wind tribe=The Wind Tribe is a group of people who originally lived in the Fortress of Winds. They have now moved to the Cloud Tops. They were the favorite people of Gustaf[citation needed], an ancient king of Hyrule, and the builders of the Palace of Winds.
Early on in Link's adventure, he can do a Kinstone Fusion to reach the Cloud Tops via a magic portal in south Hyrule Field. Once there, you see an old man, named Gregal, with a ghost swirling around him. Suck the ghost up with the Gust Jar, and he will be better. When you return later in the game, Gregal will give you Light Arrows. If you fail to save Gregal before journeying to Cloud Tops via Veil Falls, Gregal will have died and obtaining the Light Arrows will be impossible.
Tokay=Tokays are short, green reptilian creatures. They have angular heads, gangly limbs, and are catlike. The clawed, orange-crested creatures are very strong swimmers. Tokays live in the caves of Crescent Island, a large isle off the coast of Oracle of Ages' Labrynna. In Oracle of Ages, a group of Tokay find Link's items washed up on their island and he must get them back using the a barter economy the Tokay have established.
Unlike the buy-and-sell method of shopping, the Tokay have set up a barter economy; although they still do sell in the conventional sense, the price is not rupees, but items, such as Mystery Seeds or Scent Seeds. In the event that the prospective buyer cannot afford these items, a compromise can sometimes be met, where the buyer will exchange one of their items for the seller's. However, the buyer cannot get anything new from the seller after this, and must trade back the item they took for their old item before getting anything new. However, if the item in question was lost, then depending on the Tokay, the original owner may get it back for free. Not always, but.
Besides having set up this fairly elaborate economy, the Tokay are fairly simple, almost to the point of being stupid. Some Tokay have indicated they have think three is a huge number.
Twili=The Twili are a race of beings who inhabit the Twilight Realm. Most of the inhabitants are turned into "monsters" under Zant's evil rule. Unlike the other Twili as shown in the game, Midna and Zant are the only Twili who retain their true appearance. All other Twili that are briefly seen in Twilight Princess were quite different in appearance. It is possible that Zant's curse on the Twili had not been completely lifted at the time Link met them. This is a topic that has been debated among fans ever since; though the Twili look different compared to Midna and Zant, Midna mentioned herself that the Twili had been changed back to their original form.
A theory has been created the the dark patches on the Twili's body are not pigmentation as they appear to be, but what the Twili wear for clothes: shadows. Because fabric would probably be scarce in the Twilight Realm, Midna and Zant, being royalty, are the only Twili shown to wear fabric. Midna wears a simple cape and skirt while the rest of her body is covered in dark patches; Zant due to his vain nature wears a complete outfit covering up his entire body. All other Twili wear no fabric and have dark patches of skin in the shape a Toga with a hood.
"They were banished. They were chased across the sacred lands of Hyrule and driven into another realm by the goddesses. "
¡ªMidna
¡ªMidna
Watarara=The Watarara are a race like the Rito, bird people. One difference is that the Watarara are from the The Legend of Zelda: Ocarina of Time manga instead of The Legend of Zelda: The Wind Waker. The Watararas come to Hyrule only once a year due to the migrations. When a Watarara becomes an adult they are to grow wings from their arms, giving the ability to fly. If they are not yet an adult, they ride on their mothers back until so. The Watarara do not have a king or queen, but have a Tribal Leader named Elrora. The heir to this throne is her son, Lord Rouru and his attendant is Guufo. They fly to new lands on the eve of the seasonal winds-a sort of ceremony for them.
Yeti=The Yeti are a race that first appeared in Twilight Princess and are based off of the mythical animal of the same name. They closely resemble the Yook who later appeared in Phantom Hourglass.
Yeti are covered in white fur except on their faces, hands and feet, which are a bluish gray color on males and brown on females. Male Yeti are about twice the height of an average human and have a large, beaver-like tail. The males are very strong and can easily floor a Hyrulean. The only known female Yeti, named Yeta, is much closer to average Hyruleans in size but this could possibly be because she is rather young, implied by Midna referring to her as a girl as opposed to a woman. She has no tail or visible arms and her body is droopy, similar in appearance to a sweater, however Yeta could merely be wrapped in a blanket, as she is ill when Link first encounters her.
Yeti are fluent in Hylian, although some may speak with a broken Hylian dialect. They are generally kindhearted and generous. Yeto and Yeta claim to enjoy snowboarding down Snowpeak Mountain.
Yook=The Yook are a hairy, club-wielding species that first appeared in Phantom Hourglass on the Isle of Frost. They seem to be based on the Yeti, something they share with the Zelda Universe Yeti found in Twilight Princess. They had bitter struggles with their enemies, the Anouki, but formed a peace agreement 100 years before the events in Phantom Hourglass. Now the Anouki inhabit the western side of the island while the Yook live in the Great Ice Field on the eastern side of the island. They will attack anyone they consider a threat, but display the fatal flaw of sucking in large breaths of air. This allows one to throw a bomb in their mouth which will temporarily stun them and make them vulnerable to attack. Some Yook have white hair, but others have black hair. White ones will defend more and attempt to inhale more often, but black ones swing with their club more and are generally better fighters.
Zora=Sea Zoras are a race of hospitable ocean-dwelling creatures who, since their first appearance in Ocarina of Time, have become common in the 3D Zelda games. Sea Zoras are normally found near or in large bodies of water. Their skin color lies in the white-blue-gray area, although brown/red also is a possible, though seemingly rarer variant. Most individuals (but not all) have fins attached to their arms and a tail at the back of their head (making their head alone look like a fish). The females have breasts, even though the species was shown to lay eggs in Majora's Mask[1], though this could simply be a design tool to help distinguish between the genders.
More commonly, the Sea Zora are simply called Zora. This name was taken from an older aquatic race, the River Zora, who also are more commonly called Zora. In fact, the name Zora was the original name of both races. Because the two races each have their own domain within the series (the River Zora almost solely appear in the 2D games, while the Sea Zora almost solely appear in the 3D games), there was no need to distinguish between the two races by name for a long time. Oracle of Ages is the first and only game to feature both species and as such introduced the races' more specific names[1].
Zuna=The Zuna tribe is a race of Hyrule first introduced in Four Swords Adventures. The Zunas are a reserved and friendly race who are actually descendants of those who built the Desert of Doubt Pyramid. This fact appears to imbed itself in the Zuna culture, as legends of the Pyramid are taught from childhood. The Zunas' distinct feature is their vibrant green skin, and pale green faces. Their garb is reminiscent of Middle Eastern or Indian culture, featuring Turbans and flowing robes. The Zuna reside in huts topped in giant flowers, which suggests their affiliation to the plant life of the Desert in which they live. Beyond that, little else is known of the Zuna Tribe.
I will be getting pictures shortly.